Six Flags over Texas Former Employee Forum  


Go Back   Six Flags over Texas Former Employee Forum > Gone, but not forgotton Rides/Attractions > Design your own Ride / Attraction

Design your own Ride / Attraction Yes.. let's see if SF management is looking at the forums. Let's give them some ideas for new rides / re-theming attractions, etc. Let the creative juices flow!!

Reply
 
Thread Tools Display Modes
  #1  
Old May 8th, 2009, 07:13 PM
Parktimes's Avatar
Parktimes Parktimes is offline
Moderator
 
Join Date: Dec 2004
Location: Hurst, Texas
Posts: 696
Default Theme Park Builder 3d

I have found some more information on Theme Park Builder 3d, a theme park designing program that I have posted about before.

There is an active forum, with rides that have been designed at:

http://www.tpb3d.net/index.php

There is a wiki article set at:

http://www.tpb3d.net/showthread.php?tid=2186


Main FAQ at:

http://www.tpb3d.net/forumdisplay.php?fid=186

Interesting stuff, although the game itself is sill not released.
__________________
Davis McCown
Ride Operations 1974 - 1977
www.parktimes.com ~ The History of Six Flags Over Texas
www.davismccownlaw.com
Reply With Quote
  #2  
Old May 8th, 2009, 07:43 PM
Twisted's Avatar
Twisted Twisted is offline
General Manager
 
Join Date: Apr 2005
Location: East Texas
Posts: 3,405
Thumbs up

Definitely on it's way!

The selection of carnival/flat rides is simply AMAZING! Trey will be drooling. And the selection of riverboats is enough to make any river rat have an afterglow for awhile! As for Alan R., I can already hear him screaming out VonRoll's name in blissful happiness...
__________________
"Six Flags is what you wish the world could be!"
1975 commercial jingle

Last edited by Twisted; May 8th, 2009 at 07:59 PM.
Reply With Quote
  #3  
Old May 8th, 2009, 08:02 PM
cleusk's Avatar
cleusk cleusk is offline
General Manager
 
Join Date: Dec 2006
Location: Dallas
Posts: 5,891
Default

Here's the link to its You Tube Channel. From the look of things, I think this will blow RCT3 out of the water.




http://www.youtube.com/TPB3D
Reply With Quote
  #4  
Old May 9th, 2009, 06:36 PM
Twisted's Avatar
Twisted Twisted is offline
General Manager
 
Join Date: Apr 2005
Location: East Texas
Posts: 3,405
Default

The shadows and reflections are impressive. I just hope that it isn't too hard on most machines, as enough already have trouble with RCT3. This looks far nicer.
__________________
"Six Flags is what you wish the world could be!"
1975 commercial jingle
Reply With Quote
  #5  
Old May 10th, 2009, 02:25 AM
rct247 rct247 is offline
Gold Tag
 
Join Date: Jan 2005
Location: Kissimmee, Florida
Posts: 315
Default

It's cool that the rides are becoming more realistic, but I see a lot of problems. The relfection effect metioned above WILL result in longer render time, which means slower loading in a game environment. These videos look nice, but there are all animations created from a modeling program, not a game environment.

Since I am studying Computer Graphics, I know that you first model the attraction, then you apply the textures to it. The more photo realistic, the longer load/render time. Adding shadows, reflections, and setting the lighting up right will also add to it. Then the animation is produced in the modeling program. To make it an animation though, usually it has to render out each frame as a still image, then at the end it pieces it together. That is what I am seeing with these videos. None of them seem to prove that they aren't going to lag in a gaming environment. That's why RCT 3 basically sucks. It takes too long to load all the animations, textures, reflections, lighting, and of course the models.
Reply With Quote
  #6  
Old May 10th, 2009, 08:48 AM
cleusk's Avatar
cleusk cleusk is offline
General Manager
 
Join Date: Dec 2006
Location: Dallas
Posts: 5,891
Default

The main reason why so many games with heavy graphics can lag is the fact that developers are lazy. Instead of developing faster software to handle the graphics, they rely upon the development of faster hardware. I have seen many instances such as Outcast where an entire 3d environment loaded in few minutes, and this was on my clunky Pentium 700.
Reply With Quote
  #7  
Old May 21st, 2011, 04:28 PM
slickdude slickdude is offline
Red Tag
 
Join Date: Jun 2009
Location: L.A., Ca.
Posts: 57
Default Re: Theme Park Builder 3d

News 2011 2nd Quarter 04
AC returns to lead coding. Says that a port could be made of his existing coding to the Irrlicht game engine platform. Already test ports of the coding have been tried by coder Parkitect and AC's endorsement towards the Irrlicht engine could significantly cut coding time way down, possibly leaving a working game sooner then most expect at the current time.

-----

DoctorJ admits there is no working FRCS coding for the venerable and oft discussed "Flat Ride Construction Set" and AC agrees about chucking the remaining attempt, instead going for singular rides. That does not however, mean that ride parts from existing different rides could not be combined into a working ride.

-----

Parkitect has a working landscape it is rumored and it may already be working in the Irrlicht engine though more news is required for details.

-----

EagleEye has begun working on the Building Generator for the game. After serious discussions about just hardcoding pre modeled structures it was decided the BG is doable as Frontier's coders once confirmed if the RCT franchise had updated and added a Building Generator of their own to their game.

-----

Over 160 rides for the game and counting as we near 170. Thanks to mopaso and aelk2004 working together, aelk's old rides were converted and even to some extents remodeled in the 3DS format for the game. Thanks guys, this will benefit millions.

-----

Rumor has it that a skyway thanks to master modeler Vodhin will be forthcoming possibly in an early game release as it happens. Whether it will in the initial or not remains to be seen. Meanwhile coding thanks to AC exists to make the horses and carousel animals gallop rather than just go up and down on the ride. Speaking of the carousel, there are enough animal expansion add on packs for carousel builders in the game to create the oft sought "Grand Carousel" which will feature around 96 animals and chariots too.

-----

Peeple discussions have heated up recently with talk of the variety of peeps we may see in the game early on from stone idols to stick figure and even animated peeps as well, though this remains elusive for now.

More good news for the community and game as it all happens.
Reply With Quote
  #8  
Old May 25th, 2011, 12:13 AM
slickdude slickdude is offline
Red Tag
 
Join Date: Jun 2009
Location: L.A., Ca.
Posts: 57
Default Re: Theme Park Builder 3d

News 2011 2nd Quarter 05

Major news heading your way soon. AC's old coding moved to Irrlicht. Coasters working in Irrlicht and also the flat rides too. Pics will be forthcoming as we get them. Simple stone type peeps with a limited A.I. also are there too, plus paths, park benches and other path items.

This is very big news because, it means that along with irrlicht's resources the game should move swiftly forward. Coding to start and stop rides has been located and will be built upon in-game. Low level coaster operations with several coaster variants may also become doable.



It is all beginning to take shape.
Reply With Quote
  #9  
Old May 25th, 2011, 03:00 AM
Twisted's Avatar
Twisted Twisted is offline
General Manager
 
Join Date: Apr 2005
Location: East Texas
Posts: 3,405
Default Re: Theme Park Builder 3d

That's awesome news! As always, keep us up-to-date. I'll definitely be ready to try a beta version when it comes out!
__________________
"Six Flags is what you wish the world could be!"
1975 commercial jingle
Reply With Quote
  #10  
Old June 12th, 2011, 05:19 PM
slickdude slickdude is offline
Red Tag
 
Join Date: Jun 2009
Location: L.A., Ca.
Posts: 57
Default Re: Theme Park Builder 3d

Serious game coding now in Irrlicht continues to accelerate for the project. Several charts here by coder Parkitect illustrates the games core plans of attack as you can see things being laid out. These are first real strategy shots at getting things rolling and the early alpha is not too far off at this point.









-----

Smoking hot modeler mopaso adds additional animal packs for carousel and bonus pack 8 in the works. A Grand Carousel with 96 animals is possible once the game gets rolling for FRCS Ridemakers to develop for park builders.

-----

On the modeling side work continues on a number of theme sets and some older abandoned rides too like the oft awaited Rocket Rods our variation of course, and the long abandoned or in some cases ignored "The Whip" ride an old favorite that most historical park builders will crave for. Some additional rides still in the works for the project include the following.


Martine Maritime Diving Bell Ride. Note: This is the more rare ride which was a drop bell from a pier. Other park rides actually were forced to dive a tank including dual diving bells.


Coney Island's Giant Wonderwheel. Yes the outside cage gondolas will eventually move with gravity.


Combo Rides - A Skycabin with a Parachute Drop much like the one that used to sit at Knott's Berry Farm in Buena Park. This ride is actually nailed and safely in the community repository.


The long awaited "Music Express" a variant of the Himalaya is on its way and will include a number of graphics that should allow ride builders to make available to the community compiled differing variations in theme.

Middle Eastern theming has also been added to the game including pieces as well as structures too. Link for the wiki page is here.
http://www.sebar.com/tpb3dwiki/index...le=Middle_East

Large boat loading platform added among other items for the large boat rides in-game. This will connect and flag in game as a queue both on and off loading of course.


Rock Climbing Tower ride where peeples will scale the rock on randomly generated computer patterns then repel down to Earth and exit the ride.


Large Rail Depot for train excursions in your parks.


-----

More news as it happens.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 09:46 PM.


Search the SFOT Site with Google...


Loading


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
SFOT.NET and the associated content on these pages are not affiliated or otherwise associated as an entity with Six Flags over Texas, inc. Images and content are used with permission or original content of SFOT.net.