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Design your own Ride / Attraction Yes.. let's see if SF management is looking at the forums. Let's give them some ideas for new rides / re-theming attractions, etc. Let the creative juices flow!!

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  #11  
Old June 18th, 2009, 04:58 PM
slickdude slickdude is offline
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Talking Thanks all, we got the Sky Hook ride nailed and in our repository for tpb3d.

Thanks to all for the ride photos. The more we can see, the more rides we can make for the modeler/game app of tpb3d. The actual real ride name originally is High Ride, not sure who the manufacturer was. There were supposed to have been at least three built and possibly a fourth one. The first and original was at NuPike. It had the original Gemini capsule shaped cars. From the SFOT photos of Sky Hook it appears it has the newer cars, which NuPike later added, not sure of the year though. Anyhow here is a photo of the High Ride in the repository now sitting and waiting for the coders to add it to the "FRCS Flat Ride Construction Set, for later assembly by FRCS ridemakers. Sky Hook lives again!!! Last note, the cars indeed are both variants so that either version of the ride can be constructed in the FRCS later on.

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  #12  
Old June 18th, 2009, 05:14 PM
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Talking Six Flags Cruise Boats...an tpb3d boats.

Basically it seems we had three main types of boats used. In the 1960's Busch Gardens Van Nuys used these and early Disney pics show a mixed bag. But BG used similar cruise boats as did the 1960's parks of Six Flags that I remember and though they may vary somewhat, the model is pretty spot on. This is about a 25 passenger ride so the amount of passengers per ride circuit could offer a fair amount of profitability for online parks later on. Not sure what registered users will receive in park credits, as that has not really been worked out yet amongst the coders, but it should prove interesting nonetheless.



We call this the retro model which is similar to what SF parks and BG used. Disneyland used a slightly larger themed boat we call the retro modern. In TPB3D it will hold about 35 passengers or 10 more than the older retro style boat.



The modern boat is still in many parks besides just Disney's places today. It is a bit more themed and flashy but still a tracked water ride.

The larger themed boat we wanted for the app was a true Jungle or River queen type boat that holds between 40 to 45 passengers comfortably. This will have steam sound and smoke as it is a tracked ride, but does have a mock steam engine.



Larger themed boat either completed or in the works include a Missippi or Missouri steamboat rear paddle wheeler we officially dubbed the "Samuel Clemens" the real name of Mark Twain. This boat holds up to about 450 passengers, features onboard restrooms, snackbar and or souvenir shop for the peeps to make use of. It is a tracked or off tracked ride depending on the park builder.

The Samuel Clemens is still in progress.



Recently completed is our new Viking Ship, a themed track ride that holds 58 passengers per ride circuit. A planned top level Viking theme amongst the existing 50 plus themes and subthemes we have will soon accompany this ride.

The girls on the boat are named "Florence or Flo as we all call her in the TPB3D modeling circles



We have much happening, new additional coders and modelers doing coding and themes and rides, custom sound and graphic arts people. TPB3D is free and belongs to everyone willing to install it on Linux, Windows and OSX. It will be fully net savvy as a product.
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  #13  
Old June 18th, 2009, 05:57 PM
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Awesome! Welcome to the forums and keep us posted with any new developments that pop up.
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  #14  
Old June 18th, 2009, 08:46 PM
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Not an issue. We decided to make the application/game after Atari abandoned its customers and Ken Allen's attempt with Coaster Madness mysteriously disappeared. The beauty here is that the entire community owns it so it is what they make of it. We are taking a multi-strategy at getting this program made.

Currently, the Flat Ride Construction Set which we knows as the FRCS lets you put together parts from many rides, assemble and animate them, set configuration and finally compile that ride for the community to us. This means we have between the 118 current rides, over a million new ride mixtures of parts. We put together a ride historian's group to help maintain lists of rides we vote on. For example we recently nailed the Shepherd Roll-O-Liner, a very rare historical ride where only a few were constructed. None of course are known to exist today, but in TPB3D, rest assured you will be able to have this ride. The ride was available circa 1940 thru 1943, a tough time for ridemakers as WWII was in play and metal of all kinds was rare since the government required all metals for war equipment.

Here are a few real rides that are rare. Yeah, maybe 6 flags who seems top heavy in too many coasters at Magic Mountain, is greatly lacking in flat rides sadly.

Shepherd Roll-O-Liner (1940)


Stantzel Strat-O-Liner is a ride that no longer exists. The last known of these was supposed to have existed at a western Pennsylvania park, but we have little to go on. What we do know is there were originally 6 made. Pacific Ocean Park in Santa Monica California did have one that was never removed and now rests under the waves off the beach. This was not a benign ride either like a Trevor Swing which we also have. This was a ride they cranked up with fairly high G's and the rockets went quite high for most operations, though in a rare Lawerence Welk video on youtube, it is shown at a slower rotational speed in 1959.





Another rarer ride spotted in Central America that we had a tough time discovering was the Keefe Ferris Wheel. Not sure because of the age of the original photo if it exists anymore.


These are some of the rare rides already finished and in the repository so the coders can add them to the program FRCS later on.
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  #15  
Old June 19th, 2009, 01:44 AM
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Call me enchanted!

The older versions of the rides are quite impressive! I'm already drooling and waiting!
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  #16  
Old June 19th, 2009, 04:06 PM
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On the Stantzel Strat-O-Liner, it's interesting to note that the real pics don't show that boxed in paneled area at the top of the arm. I'd assumed that was a counterweight but, looking at the real picture, it's not there. A very cool ride that would have really been one of my favorite as a kid. I can imagine also being able to control the airflow over the wings to adjust the ride height...but, that would require a 'u-joint' type connection that it doesn't have. Way Cool! Thanks for posting these!!
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  #17  
Old June 20th, 2009, 11:24 AM
slickdude slickdude is offline
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Default Actually on the S-O-L

There is a flat weight on the inside at the top of the arm. The modeler decided upon that variant originally. We will be fighting some polys here and it was thought ok to leave it in place, but you do bring up an excellent point.

The thing I find fascinating about this is when the ride was in real operation it was a high "G"'s ride as those ships almost got level with the top of the ride unlike the Trevor swing variants. The main reason was that the Strat-O-Liner was so very well constructed that it would run at much higher speeds. Each ship sat 8 passengers side by side and they boarded from the inside of the ship rather than the outside facing part. None of these are known to exist anymore. The last known Strat-O-Liner was rumored to be in a western Pennsylvania or Northern California park possibly Santa Cruz a while back, but these remain rumors and unverified. We do know that 6 originally were constructed and operating. The POP ride sits below the beach and just under the waves. This ride was the last thing standing at Pacific Ocean Park in Santa Monica in 1973 before disappearing under a long ocean sunset off the beach. Very sad to see.

In this video you can actually see the S-O-L at the start and later on working.

http://www.youtube.com/watch?v=jJRD6-6ybuI
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  #18  
Old June 22nd, 2009, 12:49 PM
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Awesome Video...never seen that one before. THANKS!

This one is also good: http://www.youtube.com/watch?v=SJ7yugaQF-0&NR=1
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Last edited by sfotadmin; June 22nd, 2009 at 01:04 PM.
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  #19  
Old June 22nd, 2009, 11:30 PM
slickdude slickdude is offline
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Yeah, that is part of the old city of Santa Monica's longer film proposing and pushing tourism. The SM city council actually killed POP "The Disneyland by the Sea" on purpose starting around the summer of 1965. What I actually find ironic is that POP outsold Disneyland for most of the summer months of the 1965 season in attendance ticket sales. Back then, Disneyland in 1965 averaged around 25 bucks for a day, but POP easily undercut them at less than ten dollars for a family of four. Also, POP was just on the west side of the metro L.A. area as to where Disneyland was a 40 minute trip south on I-5 less any traffic. At that time Universal Studios was just a walk around tour soon to have new trams on a major ride. Magic Mountain by the city of Valencia would not come to existence until around 1970. The other entertainment venues were the Nupike in Long Beach California with its racing "Cyclone Racer" and Coney style midway, Busch Gardens Van Nuys which had a bird aviary and a Jungle Cruise boat ride through waterways, and yes, they used the same cruise boats we modeled which were similar to the six flags boats of that era too. Japanese Village with real pearl Divers near Disneyland, Knott's Berry Farm which was only a few rides, no log flume until 1968 and Jungle Land way out in Thousand Oaks with wild animal shows and a chairlift and tour bus for short hops. Marienland of the Pacific was the other big attraction, now a nice golf course whose cliffs are dwindling, boy oh boy did the buyer of those lands get suckered...do I hear a Donald anywhere

What Santa Monica did was they started a new condo project and canals like Venice Italy as Ocean Park boulevard divided the cities of Venice and Santa Monica California. That gave the city the convenient excuse to close off the main road arteries to POP. It also created a a transient problem too, and the city police became scarce around that area. Ticket sales for POP fell drastically and the owners could not afford the upkeep. They fell a tad behind in taxes to the city of Santa Monica, mainly a little over 8,000 dollars. On this, the city presented the owners with legal papers and killed the park. Instead of realizing Disneyland by the Sea and rebuilding it, they killed it as fast as they could between 65 and the summer of 67. This is all documented and there are more precise variations but in a nutshell this is what happened.

Ironically as of late. The People's republic of Santa Monica have mumbled about shutting down and dismantling the Santa Monica fun pier so they can walk on open beaches like their ancestors did 200 years ago, unimpeded of course, after all what is a boardwalk under a not too wide pier going to stop them, right. Same mentality as the first batch in the 60's, different approach at removing the enjoyment by the masses, which never makes any sense in the end.They say a little power corrupts and absolute power corrupts absolutely
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  #20  
Old June 23rd, 2009, 03:36 PM
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Slickdude, thanks for the wealth of information. Very interesting.

It is amazing that in people's efforts to hold on to a place, they tend to forget the things that brought them there in the first place. Cutting off the roads, tearing out the park, and tearing out the boardwalk do nothing but transform the area into something that lacks the vibrant appeal of the original.
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