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  #1  
Old March 3rd, 2016, 07:25 PM
BrandonR BrandonR is offline
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Default Virtual Reality Shock Wave

So riders on Shock Wave will get to add a special 3D experience to their ride this season. Check it out (on the new-and-improved Guide to SFoT I might add ):

http://guidetosfot.com/2016/03/shock...reatment-2016/
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  #2  
Old March 4th, 2016, 11:44 AM
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Default Re: Virtual Reality Shock Wave

Sounds cool and all, but I'm guessing it will slow down the through-put and require increased labor. And I'm sure it could trigger some extra motion-sickness in certain folks as well, meaning extra "protein spills" (Disney's codeword for vomit). I guess time will tell. But it still looks fun.
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Old March 4th, 2016, 02:45 PM
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Default Re: Virtual Reality Shock Wave

I foresee these things flying off and hitting other riders or breaking from abuse very quickly.
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Old March 8th, 2016, 06:40 AM
VanceCope VanceCope is offline
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Default Re: Virtual Reality Shock Wave

When IAAPPA was in town a few months ago I had a friend that was able to use this technology on one of the coasters at FunSpot and he thought it was rather seamless but said that if the video and ride become out of sync that he thought it could def cause some major motion sickness

I would def check it out of I had the chance as I've had wanted to do something like this for a long time (except my idea was to build the headsets directly into the seats). Is anyone going to go give it a try this weekend? I would be interested in the logistics of how they will do it. I'm assuming that OPS wouldn't be in charge of running the actual thing and it's is being done by a third party who is trying to sell it to the park? Seems like it would require several people between passing them out/explaining them/fitting them so they dont' fly off, collecting them, cleaning them...how many people can ride SW at a time...28? That's a lot of headsets. I would also suggest you get out there while it's free because there is no chance it stays that way if Six Flags decides to go forward with it...I bet it'd cost $20 a person in the future
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Old March 9th, 2016, 08:37 PM
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Default Re: Virtual Reality Shock Wave

I'm sure Samsung is footing the bill (certainly not SFOT), but yeah, I'm pretty sure the lower throughput will trigger complaints from guests. Maybe it could just be an option on rides if someone could rent a headset for the day --- that way it could be synced up for each ride you use it for. plus the ride staff wouldn't have to be bogged down with cleaning and sanitizing the headsets over and over.

But back to the motion sickness issue, that can affect most people if things are out of sync. It can even happen with a simple movie screen --- a friend used to manage a theater when the "Blair Witch Project" came out. The shaky camerawork caused a LOT of people getting nauseous and either vomiting or having to leave the movie early. They had to get carpet cleaners to come out twice that first week. I'm curious how much actual on-ride testing was done on this?
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Old March 11th, 2016, 12:20 PM
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Default Re: Virtual Reality Shock Wave

I found this video about the VR coaster concept. Interesting.
The headsets look pretty clunky I'm thinking the wind drag could cause one to blow off of some sweaty rider, possibly injuring someone. But that's just my opinion.

https://youtu.be/ADtL5ILqRDM
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Old March 11th, 2016, 12:24 PM
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Default Re: Virtual Reality Shock Wave

Gizmodo article:
The New VR Coaster at Six Flags Is the Future of Vomiting

http://gizmodo.com/the-new-vr-coaste...iti-1764265608
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Old March 12th, 2016, 12:51 AM
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Default Re: Virtual Reality Shock Wave

And here's a review from someone who just tried it on media day at Six Flags Over Georgia:
http://www.themeparkreview.com/forum...79863#p1679863

Onride video:
https://youtu.be/2IASj7qvCjg
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Old March 17th, 2016, 12:11 AM
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Default Re: Virtual Reality Shock Wave

Trip report from SFOT's media day for Shock Wave: The New Revolution.

http://www.themeparkreview.com/forum...81024#p1681024
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  #10  
Old March 17th, 2016, 07:27 PM
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Default Re: Virtual Reality Shock Wave

I rode it and it was, in a word, pretty amazing. I know the layout of Shockwave but putting on the headset immerses you to the point of almost forgetting what's coming next. Every turn and drop seemed way more intense and unexpected. I highly recommend it!

Here are some pics (and other observations I saw at the park this year): http://guidetosfot.com/2016/03/sprin...k-2016-report/
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